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Standards and Hardware with iBooks

Posted on: April 1, 2016 at 3:21 pm Posted in: Uncategorized

It’s all very confusing at times…in technology there are decisions to make for what operating system to use, what software works with which app and technology.  Even the choice of what smartphone to buy leaves you wondering which choice is the all-around best when compared to what you want to attain out of a device.

Enter iBooks and Apple’s closed system. I am making a small book using iBooks Author and iAds widgets and it appears to be so easy that it might even be fun to use.  The widgets add so many ways to add embedded videos, images, and engaging interactivity  that you would think that your imagination is the only limitation.  The con to this is the book I am creating can only be viewed on an Apple product.   The pro though, is if you already have an Apple product, then it comes with an e-reader app capability and there is no need to purchase another e-reader device.

According to  a couple of online articles that I have read, such as, the International Business Times, commented that since Apple has deviated from using the CSS standards and JavaScript in their widgets there might not be any fallbacks or forward-compatibility.  Apple offers some amazing widget capabilities such as with 3D models.  Although, caution was given when using the 3D models widgets to keep the file size to a minimum between 20,000-50,000 moderately textured polygons since not all Apple products are capable to view.

A huge pro, in my view, is the ability for teachers and others to use iBooks and the iAds widgets for educational and training material with all the rich media.  Sometimes it is easier to learn by the actual process and to see the process in action.

Posted by: tlhutch